I cool tip if you were to make/update this game would be to capture to rotation of the new platform you are standing on and apply to your player. Then your jump would apply velocity/force to the global Y axis not the local Y of the player, just like you have. Or you say screw it and its a future to have wacky jump mechanics.
Only saying this because the hitbox of the arms get stuck and it is annoying.
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I cool tip if you were to make/update this game would be to capture to rotation of the new platform you are standing on and apply to your player. Then your jump would apply velocity/force to the global Y axis not the local Y of the player, just like you have. Or you say screw it and its a future to have wacky jump mechanics.
Only saying this because the hitbox of the arms get stuck and it is annoying.
wow, i wasn’t expecting the best jump mechanics of 2021, but they are
Why thank you
dunno, the first jump made me giggle, i wasn’t expecting to fall headlong into the lava